Setting up and playing a Flip Out activity in SMART Learning Suite Online
Create a flash card activity where students can flip cards over to learn about corresponding concepts.
This activity teaches one-to-one correspondence, memory, and vocabulary.
Here is an example of a Flip Out activity that teaches the parts of speech.
This example was created by entering five words to appear on the cards’ face-up sides and then indicating the part of speech for each word on the face-down sides.
Follow the instructions below to create your own version of this activity. When you’re done, tap the PREVIEW button to see how the activity will work for students.
To create a new lesson that contains this activity: Go to your lesson library at suite.smarttech.com, click the Add Activities button , click Start with an activity, and then select Game Based Activities.
To add this activity to an existing lesson: From the lesson library, open the lesson in Editing mode, scroll in the page sorter to the point where you want to insert the activity, click the Add Page button and select Game Based Activities.
The Game Based Activity Templates dialog box opens.
Select Flip Out.
The activity’s Add Content dialog box opens.
Enter text or tap the image icon to add an image in both the Facing Up and Facing Down boxes.
Create as many cards as you need. If you create more than 12 cards, the additional cards appear in the middle of the page, along with a Discard pile. To use the additional cards during play, discard any of the cards in play and replace them with cards from the stack in the middle.
To use an image on the Facing up or Facing down side of the card, tap the image icon in the Add Content dialog box. Use Windows Explorer (Windows operating systems) or Finder (OS X operating systems) to navigate to the image and then click Open.
When you’re done creating cards, click Next.
The Select a Theme dialog box opens.
Select a theme for your activity and click Finish.
The activity loads and then appears on a new lesson page.
Open the lesson that contains the activity in Delivery mode, and then navigate to the page with the activity, and tap START.
If you’re delivering this activity at the classroom display, you can add a buzzer, timer, or randomizer game element to facilitate group play. Tap to open the game element selector, and see Adding game elements.
Have students flip cards over to reveal what’s on the other side. For example, the face of the card may be labelled “jump,” while the back of a card may be labelled “verb.”
If you have more than 12 cards, after a card has been flipped and the answer discussed, you can drag it to the discard pile.
If you’d like to play again, use the reset button to erase the activity data and start over.